![]() Myst III: Exile - The easiest of the bunch. RealMyst: The same as Myst, but looks prettier and is nicer to play, being able to move freely. Still a very good game, but Riven is better in almost every way. ![]() The story is a little thin and some elements feel contrived. ![]() It delivers the original feeling of being alone in a strange world without prior knowlegde, trying to make sense of it all, and the difficulty level is pretty much spot-on. Lots of nice puzzles and interesting environments though. Myst - Visuals were groundbreaking at the time, but haven't aged very well. Obduction turned out to be the game I was hoping for. The visuals and the overall design work is stunning. The difficulty level was just about right for me. It has a great story, very interesting worlds to explore and good puzzles that are well integrated into the environment and the story. Easier than Riven, doesn't quite have the same depth, but exploring and puzzle solving it is just as satisfying. Captures the feeling of the original Myst really well, being put into a strange world with no clue what's going on. They've cut no corners and made no compromises with this game. History, geography, puzzles and story blend seamlessly and form one the most believable worlds you can find in a video game. Riven is simply a masterpiece in world building. Can be frustrating at the beginning, but very rewarding once you start to figure things out. Riven - Excellent in all areas, and really (almost too) hard. There's not a single bad game among them though. Can't decide on a definite ranking, so I'll divide the games into three groups. The game punishing you for trivial actions/ curiosity. Hey, you got your wish to revisit Myst! But it's no longer fun! It's your nightmare.). Loses points for the terrible stone plate mechanics, the boring speeches by both charcaters you get to meet, the meh "good" finale, and the crime they did for the bad finale ( the Myst island prison. Gets points for fan service and the "descent" part. Too many flaws because of the MMO design direction that imploded, but some great looking Ages, some clever puzzles (albeit amidst some absolut terrible ones), and much fan service. Brad Dourif was an excellent cast choice. Some bad navigational issues, but otherwise a great addition to the Myst series, even though not made by Cyan. Myst original or one of the thousand freaking iterations of it. No other game in the series, let alone other adventure has managed to be such a masterpiece in my eyes. I do think that the conflict between the brothers and the father is a strong point for the Myst series.ฤก. Revelation because of the abduction of Yeesha. Myst and Revelation had a particularly strong emotional impact for me - Myst, probably because it was one of the first games I played with a big choice at the end (although - it was fairly obvious to go with Artus' book). In fact, put Revelation up there as well, even though it wasn't Cyan. Mtst, Riven, and Obduction are probably the top for me. In any case, I was never wholly satisfied with URU. ![]() Perhaps I didn't unlock everything for my island. Well, looking through old walkthroughs, maybe I finished what was intended to be the single player? But I seem to recall there was something I didn't finish. Aesthetics were good, but held back by the engine. How many places can you hide things in a large empty area? Apparently, the URU team was especially sneaky. Let me look everywhere again to try to find the one that I missed on this really large cleft area that I swear I've combed completely. I also wasn't impressed by looking for all of the hands. Is there still puzzles with crappy physics? If I have to solve that kick-around-the-stone (stones? been a while) puzzle again. It was pretty obviously designed to be a pseudo-MMO.
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